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Strg "Skala"
Strg "Streifen Anzahl"
Strg "Dichte"
Strg "Phase"
Strg "Interferenz X"
Strg "Interferenz Y"
Strg "Interferenz Z"
Strg "Verwende Global Koordinaten"
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Node {
RsID 211
Strg "Skala"
}
Node {
RsID 1000
}
Node {
RsID 1002
Strg "Bump Amplitude"
Strg "Keine Licht Interaktionen bei Transparenz"
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Node {
RsID 1008
Strg "Kanal"
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Node {
RsID 1009
Strg "Shader :"
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Strg "Ändern"
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Node {
RsID 1010
Strg "Tausche Shader"
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Node {
RsID 1012
Strg "Globale Beleuchtung fangen"
Strg "Fange Schärfe"
Strg "Schatten fangen"
Strg "Optionen"
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Node {
RsID 1013
Strg "Kanal"
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Node {
RsID 1014
Strg "Breitengrad"
Strg "Längengrad Linie"
Strg "Benutzerdefiniert"
Strg ""
Strg "Tangent Richtung ist"
}
Node {
RsID 1015
Strg "0.00"
Strg "Strahlen-Dämpfungskoeffizient"
Strg "0.00"
Strg "Unschärfe Dämpfungskoeffizient"
Strg "0.00"
Strg "Absorptionskoeffizient"
Strg "0.00"
Strg "Rückstreuungskoeffizient"
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Node {
RsID 1100
Strg ""
}
Node {
RsID 1101
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Node {
RsID 1103
Strg "Vormultipliziertes Alpha"
Strg "Farbe und Alpha"
Strg "Nur Farbe"
Strg "Nur Alpha"
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Node {
RsID 1104
Strg "Horizontal Zähler"
Strg "Vertikal Zähler"
}
Node {
RsID 1105
Strg "Globaler Maßstab"
Strg "Maserung Anzahl"
Strg "Unruhe"
Strg "Wellenform"
Strg "Maserung mischen"
Strg "Verteilen"
Strg "Richtung"
Strg "Zentrieren"
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Node {
RsID 1106
Strg "Punkt grösse"
Strg "Mischung"
Strg "Verteilen"
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Node {
RsID 1107
Strg "Horizontal Zähler"
Strg "Breite"
Strg "Vertikal Zähler"
Strg "Höhe"
Strg "Graustufen"
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Node {
RsID 1108
Strg "Globaler Maßstab"
Strg "Maserung Anzahl"
Strg "Unruhe"
Strg "Wellenform"
Strg "Maserung mischen"
Strg "Verteilen"
Strg "Richtung"
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Node {
RsID 1109
Strg "Turbulenz"
Strg "Richtung"
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Node {
RsID 1110
Strg "Links"
Strg "Oben"
Strg "Unten"
Strg "Rechts"
Strg ""
Strg ""
Strg ""
Strg ""
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Node {
RsID 1111
Strg "Intensität"
Strg "Skala"
Strg "Limit"
Strg "Fraktal (Langsam)"
Strg "Verteilen"
Strg "Kontur"
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Node {
RsID 1113
Strg "Links"
Strg "Oben"
Strg "Unten"
Strg "Rechts"
Strg ""
Strg ""
Strg ""
Strg ""
}
Node {
RsID 1114
Strg ""
}
Node {
RsID 1115
}
Node {
RsID 1116
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Node {
RsID 1118
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Node {
RsID 1119
Strg "Abstand"
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Node {
RsID 1120
Strg "Abstand:"
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Node {
RsID 1121
Strg "Fraktal"
Strg "Skala:"
Strg "0.00"
Strg "Muster"
Strg "Dichte"
Strg "Kontrast"
Strg "Helligkeit"
Strg "Verteilen"
Strg "Umkehren"
Strg "Rücksetzen"
Strg "Abstand"
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Node {
RsID 1122
Strg "X Skala:"
Strg "Y Skala:"
Strg "Z Skala:"
Strg "Drehen:"
Strg "Z:"
Strg "Y:"
Strg "X:"
Strg "X Anfang:"
Strg "Y Anfang:"
Strg "Z Anfang:"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Transform"
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Node {
RsID 1123
Strg "Anstieg End:"
Strg "0.00"
Strg "Einfluss"
Strg "Umkehren"
Strg "0.00"
Strg "Anstieg Start:"
Strg "Höhe"
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Node {
RsID 1124
Strg "Umkehren"
Strg "Neigung"
Strg "Einfluss"
Strg "Mischen"
Strg "Neigung"
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Node {
RsID 1125
Strg "Einfluss"
Strg "Mischen"
Strg "Richtung"
Strg "Steigung"
Strg "Richtung"
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Node {
RsID 1160
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Node {
RsID 1170
Strg "X"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.01"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Drehen"
Strg "Mitte"
Strg "Z"
Strg "Y"
Strg "X"
Strg "Überall"
Strg "Skalierung"
Strg "Aktiviere Transform"
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Node {
RsID 1180
Strg "Aktiviere Displacement"
Strg "Displace in 3D Ansicht"
Strg "Amplitude:"
Strg "0.00"
Strg "Offset"
Strg "Aktiviert"
Strg "Oberfläche glätten"
Strg "Beachte: Jeder zugefügter Schritt erzeugt bis zu 4 mal mehr Triangel."
Strg "Min. Abtastung Anzahl"
Strg "Extra Adaptive Schritte"
Strg "Subdivision"
Strg "Glättungswinkel"
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Node {
RsID 1181
Strg "Aktiviere SubOberflächen Streuung"
Strg "Diffuse Spiegelung"
Strg "Lichtbrechungs-Index"
Strg "Fresnel Effekt"
Strg "Durchsichtigkeit"
Strg "Farbe:"
Strg "Intensität"
Strg "Verwende Lokale Koordinaten"
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Node {
RsID 1182
Strg "Maximale Dämpfung"
Strg "Max Tiefe"
Strg "Ray Tiefe"
Strg "Aktiviere Blur Spiegelungen"
Strg "Blur"
Strg "Schnell"
Strg "Gut"
Strg "Beste"
Strg "Qualität"
Strg "Blur Spiegelungen"
Strg "Fresnel modifiziert die Transparenz abhängig vom Betrachtungswinkel. Es betrifft nur Materialien mit Lichtbrechung"
Strg "Fresnel"
Strg "Spiegelung"
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Node {
RsID 1183
Strg "Maximuale Dämpfung"
Strg "Max Tiefe"
Strg "Ray Tiefe"
Strg "Fresnel modifiziert die Transparenz abhängig vom Betrachtungswinkel. Es betrifft nur Materialien mit Lichtbrechung."
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Strg "Transparenz"
Strg "Niedrig (Schnell)"
Strg "Mittel"
Strg "Gut (Langsam)"
Strg "Verwende Absorption"
Strg "Dämpfungsdistanzdistanz"
Strg "0.00"
Strg "In-Streuung Stärke"
Strg "In-Streuung Qualität"
Strg "Absorption und in-Streuung"
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Node {
RsID 1203
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Node {
RsID 1204
Strg "8"
Strg "x"
Strg "8"
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Node {
RsID 1205
Strg "Maßstab"
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Node {
RsID 1206
Strg "Punktgrösse"
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Node {
RsID 1207
Strg "8"
Strg "x"
Strg "8"
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Node {
RsID 1208
Strg "Skala"
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Node {
RsID 1209
Strg "Turbulenz"
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Node {
RsID 1211
Strg "Skala"
}
Node {
RsID 1216
Strg "0.00"
Strg "Skala:"
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Node {
RsID 1999
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Node {
RsID 2000
Strg "0.000000000000000000000000000000000000000000000000000"
Strg "0.000000000000000000000000000000000000000000000000000"
Strg "Oben:"
Strg "Höhe:"
Strg "0.000"
Strg "0.000000000000000000000000000000000000000000000000000"
Strg "Links:"
Strg "Breite:"
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Node {
RsID 10000
Strg "Verschiebung:"
Strg "X"
Strg "Y"
Strg "Drehung:"
Strg ""
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Node {
RsID 10001
Strg "Ignoriere Normale"
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Node {
RsID 10002
Strg "Richtung:"
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Node {
RsID 10003
Strg "Richtung:"
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Node {
RsID 10004
Strg "Übernehmen auf:"
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Node {
RsID 10006
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Abweichung"
Strg "Steigung"
Strg "Rollen"
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Node {
RsID 10007
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Node {
RsID 20000
Strg "Bump Amplitude"
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Node {
RsID 20001
Strg "Keine Licht Interaktionen bei Transparenz"
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RsID 111
Strg "Psychedelic"
Strg "Muster Funktion"
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COMP {
RsID 1001
Strg "Layer Liste"
Strg "Complex Shaders # 1"
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COMP {
RsID 1002
Strg "Multi Kanal"
Strg "Shader Lego # 1"
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COMP {
RsID 1003
Strg "Hinzufügen"
Strg "Operatoren"
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COMP {
RsID 1004
Strg "Subtrahieren"
Strg "Operatoren"
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COMP {
RsID 1005
Strg "Multiplizieren"
Strg "Operatoren"
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COMP {
RsID 1006
Strg "Mixer"
Strg "Operatoren"
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COMP {
RsID 1007
Strg "Multi Kanal Mixer"
Strg "Complex Shaders # 1"
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COMP {
RsID 1008
Strg "Single Kanal (ALT)"
Strg "Hidden"
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COMP {
RsID 1009
Strg "Referenz Shader"
Strg "Complex Shaders # 1"
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COMP {
RsID 1010
Strg "Overlay"
Strg "Operatoren"
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COMP {
RsID 1011
Strg "Phong Shader"
Strg "Lighting Models # 16"
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COMP {
RsID 1012
Strg "Schatten Fänger"
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COMP {
RsID 1013
Strg "Single Kanal"
Strg "Complex Shaders # 8"
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COMP {
RsID 1014
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Strg "Lighting Models # 16"
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COMP {
RsID 1100
Strg "Wert (0-100%)"
Strg "A3 Basic Shaders"
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COMP {
RsID 1101
Strg "Farbe"
Strg "A0 Basic Shaders"
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COMP {
RsID 1103
Strg "Textur Map (ALT)"
Strg "Hidden"
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COMP {
RsID 1104
Strg "Prüfer"
Strg "Muster Funktion"
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COMP {
RsID 1105
Strg "Holz"
Strg "Natur Funktion"
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COMP {
RsID 1106
Strg "Spots"
Strg "Natur Funktion"
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COMP {
RsID 1107
Strg "Wires"
Strg "Muster Funktion"
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COMP {
RsID 1108
Strg "Marble"
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COMP {
RsID 1109
Strg "Gradient"
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COMP {
RsID 1110
Strg "Julia set"
Strg "Muster Funktion"
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COMP {
RsID 1111
Strg "Cellular"
Strg "Natur Funktion"
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COMP {
RsID 1113
Strg "Mandelbrot set"
Strg "Muster Funktion"
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COMP {
RsID 1114
Strg "Wert (1-10000%)"
Strg "A5 Basic Shaders"
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COMP {
RsID 1115
Strg "Farbverlauf"
Strg "A6 Basic Shaders"
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COMP {
RsID 1118
Strg "Kurven Filter"
Strg "Operatoren"
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COMP {
RsID 1119
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Strg "Umgebungsfunktion"
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COMP {
RsID 1121
Strg "Fractal Noise"
Strg "Rauschfunktion"
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COMP {
RsID 1122
Strg "Textur Map"
Strg "A4 Basic Shaders"
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COMP {
RsID 1170
Strg "Transform"
Strg "Shader Accessories"
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COMP {
RsID 1180
Strg "Displacement Mapping"
Strg "Hidden"
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COMP {
RsID 1181
Strg "SubSurface Streuung"
Strg "Subsurface #256"
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COMP {
RsID 1182
Strg "Spiegelung"
Strg "Reflections #512"
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COMP {
RsID 1183
Strg "Transparenz"
Strg "Transparency #1024"
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COMP {
RsID 1184
Strg "Multi-Shading Domains Shader"
Strg "Hidden"
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COMP {
RsID 1999
Strg "Basis Layer"
Strg "Layers # 4"
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COMP {
RsID 2000
Strg "Quadr. Layer"
Strg "Layers # 4"
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COMP {
RsID 2001
Strg "Polygon Layer"
Strg "Layers # 4"
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COMP {
RsID 2002
Strg "Oval Layer"
Strg "Layers # 4"
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COMP {
RsID 2003
Strg "Region Layer"
Strg "Hidden"
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COMP {
RsID 3000
Strg "UV Shading Domain"
Strg "UV Shading Domain"
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COMP {
RsID 3001
Strg "Size To Position Part"
Strg "Size To Position Part"
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COMP {
RsID 3002
Strg "Reference Shader Part"
Strg "Reference Shader Part"
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COMP {
RsID 3003
Strg "Reference Shader Collaps Part"
Strg "Reference Shader Collaps Part"
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COMP {
RsID 10000
Strg "Parametrisch Mapping"
Strg "Projection Mapping # 2"
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COMP {
RsID 10001
Strg "Flaches Mapping"
Strg "Projection Mapping # 2"
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COMP {
RsID 10002
Strg "Zylindrisches Mapping"
Strg "Projection Mapping # 2"
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COMP {
RsID 10003
Strg "Kugelförmiges Mapping"
Strg "Projection Mapping # 2"
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RsID 111
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Strg "Überlagerung Y"
Strg "Überlagerung Z"
Strg "Skala"
Strg "Anzahl von Streifen"
Strg "Dichte"
Strg "Phase"
Strg "Verwende Globale Koordinaten"
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PMap {
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Strg "Sub Shaders"
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PMap {
RsID 1002
Strg "Farbe"
Strg "Alpha"
Strg "Glanzlicht"
Strg "Glanz"
Strg "Bump"
Strg "Spiegelung"
Strg "Transparenz"
Strg "Lichtbrechung"
Strg "Leuchten"
Strg "Subsurface Streuung"
Strg "Durchsichtigkeiten"
Strg "Bump Amplitude"
Strg "Kein Glanzlicht bei Transparenz"
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PMap {
RsID 1003
Strg "Links"
Strg "Rechts"
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PMap {
RsID 1004
Strg "Source 1"
Strg "Source 2"
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PMap {
RsID 1005
Strg "Source 1"
Strg "Source 2"
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PMap {
RsID 1006
Strg "Source 1"
Strg "Source 2"
Strg "Mixer"
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PMap {
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Strg "Source 1"
Strg "Source 2"
Strg "Mixer"
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PMap {
RsID 1008
Strg "Shader"
Strg "Kanal"
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PMap {
RsID 1009
Strg "Zeiger zu Master Shader"
Strg "Name vom Master Shader"
}
PMap {
RsID 1010
Strg "Source 1"
Strg "Source 2"
Strg "Tausche Eingabe"
}
PMap {
RsID 1011
Strg "Shader"
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PMap {
RsID 1012
Strg "Shader"
Strg ""
Strg ""
Strg ""
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PMap {
RsID 1013
Strg "Shader"
Strg "Kanal"
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PMap {
RsID 1014
Strg "Shader"
Strg "Tangenten Richtung"
Strg "Winkel"
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PMap {
RsID 1100
Strg "Wert"
}
PMap {
RsID 1101
Strg "Farbe"
}
PMap {
RsID 1103
Strg "Textur Map Shader"
Strg "Weiss ist unsichtbar"
Strg "Vormultipliziertes alpha"
Strg ""
}
PMap {
RsID 1104
Strg "Quadrate horizontal"
Strg "Quadrate vertikal"
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PMap {
RsID 1105
Strg "Vermischen"
Strg "Unruhe"
Strg "Maserung Anzahl"
Strg "Maserung Mischung"
Strg "Richtung"
Strg "Zentrieren"
Strg "Weltmaßstab"
Strg "Wellenform"
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PMap {
RsID 1106
Strg "Vermischen"
Strg "Mischung"
Strg "Punkt Grösse"
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PMap {
RsID 1107
Strg "Horizontale Anzahl"
Strg "Vertikale Anzahl"
Strg "Horizontale breite"
Strg "Vertikale breite"
Strg "Graustufen"
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PMap {
RsID 1108
Strg "Vermischen"
Strg "Unruhe"
Strg "Maserung Anzahl"
Strg "Maserung Mischung"
Strg "Richtung"
Strg "Weltmaßstab"
Strg ""
Strg ""
Strg "Wellenform"
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PMap {
RsID 1109
Strg "Direction"
Strg "Turbulence"
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PMap {
RsID 1110
Strg "Verteilung X"
Strg "Verteilung Y"
Strg "Oberes Quad."
Strg "Linkes Quad."
Strg "Unteres Quad."
Strg "Rechtes Quad."
Strg "Maximale Iteration"
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PMap {
RsID 1111
Strg "Verwende Fraktale Version"
Strg "Skala"
Strg "Verteilung"
Strg "Shape"
Strg "Intensität"
Strg "Obere und Untere Limits"
}
PMap {
RsID 1113
Strg "Oberes Quad."
Strg "Linkes Quad."
Strg "Unteres Quad."
Strg "Rechtes Quad."
Strg "Maximale Iteration"
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PMap {
RsID 1114
Strg "Value"
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PMap {
RsID 1115
Strg "Shader"
Strg "Verlauf"
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PMap {
RsID 1118
Strg "Shader"
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PMap {
RsID 1119
Strg "Abstand"
Strg "Höhe Max"
Strg "Höhe Min"
Strg "Höhe Einfluss"
Strg "Höhe umkehren"
Strg "Gefälle"
Strg "Gefälle mischen"
Strg "Gefälle Einfluss"
Strg "Gefälle umkehren"
Strg "Steigung"
Strg "Richtung"
Strg "Ausrichtung mischen"
Strg "Ausrichtung Einfluss"
}
PMap {
RsID 1121
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Strg "Algo"
Strg "Umkehren"
Strg "Abstand"
Strg "Offset"
Strg "Amplitude"
Strg "Weltmaßstab"
Strg "Fraktal"
Strg "Frequenz"
Strg "Step"
Strg "Skala X"
Strg "Skala Y"
Strg "Skala Z"
Strg "Anfang X"
Strg "Anfang Y"
Strg "Anfang Z"
Strg "Phy"
Strg "Theta"
Strg "Psy"
}
PMap {
RsID 1122
Strg "Textur Map Shader"
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Strg "Vormultipliziertes alpha"
Strg ""
}
PMap {
RsID 1170
Strg "Aktiviere Transform"
Strg "Gleichmäßige Skalierung"
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Strg "X Skalierung"
Strg "Y Skalierung"
Strg "Z Skalierung"
Strg "X Verschiebung"
Strg "Y Verschiebung"
Strg "Z Verschiebung"
Strg "Rotation"
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PMap {
RsID 1180
Strg "Displacement"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg "Amplitude"
Strg "Offset"
Strg ""
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PMap {
RsID 1181
Strg "Farben"
Strg "Durchsichtigkeit"
Strg "Diffuse Reflexion"
Strg "Intensität"
Strg "Fresnel"
Strg "Lichtbrechung"
Strg ""
Strg ""
}
PMap {
RsID 1182
Strg "Shader"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 1183
Strg "Intensität"
Strg "Absorption"
Strg "In-Streuung"
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
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PMap {
RsID 1184
Strg "Global Shader"
Strg "Shading Domain Shaders"
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PMap {
RsID 1999
Strg "Shader"
Strg "Opazität Maske"
Strg "UV space Id "
Strg "Links"
Strg "Oben"
Strg "Rechts"
Strg "Unten"
}
PMap {
RsID 2000
Strg "Shader"
Strg "Opazität Maske"
Strg "UV space Id "
Strg "Links"
Strg "Oben"
Strg "Rechts"
Strg "Unten"
}
PMap {
RsID 2001
Strg "Shader"
Strg "Opazität Maske"
Strg "UV space Id "
Strg "Links"
Strg "Oben"
Strg "Rechts"
Strg "Unten"
}
PMap {
RsID 2002
Strg "Shader"
Strg "Opazität Maske"
Strg "UV space Id "
Strg "Links"
Strg "Oben"
Strg "Rechts"
Strg "Unten"
}
PMap {
RsID 2003
Strg "Shader"
Strg "Opazität Maske"
Strg "UV space Id "
Strg "Links"
Strg "Oben"
Strg "Rechts"
Strg "Unten"
}
PMap {
RsID 1208
Strg "Vermischen"
Strg "Unruhe"
Strg "Maserung Anzahl"
Strg "Maserung Mischung"
Strg "Richtung"
Strg "Weltmaßstab"
Strg ""
Strg ""
Strg "Wellenform"
}
PMap {
RsID 1211
Strg "Verwende Fraktale Version"
Strg "Skala"
Strg "Verteilung"
Strg "Shape"
Strg "Intensität"
Strg "Obere und Untere Limits"
}
PMap {
RsID 10000
Strg "Richtung"
Strg "Mapping Transform"
Strg "Ignoriere Normale"
Strg "UV space Id "
Strg "Shaders"
Strg "Requestor"
Strg "X Verschiebung"
Strg "Y Verschiebung"
Strg "Drehung"
}
PMap {
RsID 10001
Strg "Richtung"
Strg "Mapping Transform"
Strg "Ignoriere Normale"
Strg "UV space Id "
Strg "Shaders"
Strg "Requestor"
}
PMap {
RsID 10002
Strg "Richtung"
Strg "Mapping Transform"
Strg "Ignoriere Normale"
Strg "UV space Id "
Strg "Shaders"
Strg "Requestor"
}
PMap {
RsID 10003
Strg "Richtung"
Strg "Mapping Transform"
Strg "Ignoriere Normale"
Strg "UV space Id "
Strg "Shaders"
Strg "Requestor"
}
TABS {
RsID 161
Strg "Rauschen"
Strg "Transformiere"
}
TABS {
RsID 162
Strg "Höhe"
Strg "Steigung"
Strg "Richtung"
}
CMNU {
RsID 100
Strg ""
Strg " "
Strg " "
Strg " "
Strg ""
}
CMNU {
RsID 101
Strg ""
Strg " "
Strg " "
Strg " "
Strg ""
}
CMNU {
RsID 128
Strg ""
Strg "Horizontal"
Strg "Vertikal"
Strg "Radial"
Strg ""
}
CMNU {
RsID 400
Strg ""
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg " "
Strg ""
}
CMNU {
RsID 1003
Strg "Abstand"
Strg "Lokal"
Strg "Global"
Strg "UV"
Strg ""
}
CMNU {
RsID 1008
Strg ""
Strg "Color"
Strg "Glanzlicht"
Strg "Glanz"
Strg "Bump"
Strg "Spiegelung"
Strg "Transparenz"
Strg "Lichtbrechung"
Strg "Glühen"
Strg ""
}
CMNU {
RsID 1013
Strg ""
Strg "Farbe"
Strg "Alpha"
Strg "Glanzlicht"
Strg "Glanz"
Strg "Bump"
Strg "Spiegelung"
Strg "Transparenz"
Strg "Lichtbrechung"
Strg "Glühen"
Strg ""
}
CMNU {
RsID 1030
Strg "&Richtung"
Strg "Horizontal"
Strg "Vertikal"
Strg ""
}
CMNU {
RsID 1108
Strg ""
Strg " "
Strg " "
Strg " "
Strg " "
Strg ""
}
STR {
RsID 150
Strg "Soft Rauschen"
Strg "Soft & Stark Rauschen"
Strg "Stark Rauschen"
Strg "Stark Masern"
Strg "Soft Masern"
}
STR {
RsID 1000
Strg "Gesamtes Objekt"
}
STR {
RsID 1029
Strg "Verarbeite..."
Strg "Fertig. Shading verwendet RGB Farben."
Strg "Fertig. Shading Verwendet Wert."
Strg "Fertig. Keine Farben oder Werte definiert."
Strg "Fehler"
}
TBAR {
RsID 10001
Strg "Mapping Richtung"
Strg "Volle Box"
Strg "Linke Box"
Strg "Vordere Box"
Strg "Hintere Box"
Strg "Rechte Box"
Strg "Auf Box"
Strg "Unter Box"
}
TBAR {
RsID 10002
Strg "Mapping Richtung"
Strg "X"
Strg "Y"
Strg "Z"
}
TBAR {
RsID 10003
Strg "Mapping Richtung"
Strg "X"
Strg "Y"
Strg "Z"
}
Dlog {
RsID 1100
Strg "Bitte einen neuen master shader im popup wählen."
Strg "Sie haben einen shader erstellt der auf sich selber Referenziert ist oder auf einen anderen der diesen wiederum referenziert, soetwas ergibt eine Zyklische Referenz und dies ist unzulässig.
"
Strg "Zyklische Referenz entdeckt"
}
